![]() Fixed the cutout on the moon not flashing with the rest of the sky on the title screen.Moved the moon down slightly to fit on the screen properly.Added another level, with a new enemy.Score now resets properly when you die.Slowed down the boss's attacks to make them easier.Added double tap up/down to change weapons.Double jump animation continues while grappling.Broke the boss, it does the appear animation when defeated.(in case it's not obvious, running through sharp objects at high speed is not a good idea) Spikes now make you slow down a lot while walking through them.Adjusted the range that enemy tiles are turned into real enemies.Added easy mode and set enemies that are removed in the first world when chosen.Allowed ending the level while using the sword since it breaks the case in one hit now.Also stopped it from triggering near a grapple so you can jump, swing, then jump again in midair. Probably fixed the boss's endless exploding.Deleted level 16 because it was terrible.Changed glove weapon to a double jump scroll.The bug where the boss gets stuck exploding is still there, might have to force him to stop existing after a few seconds.Haha, it was because i didn't include the main cart in the export.(in the new levels only version, at least) Fixed 2, armour ninjas had OB_DMG set to false when idle for some reason.Made it only switch to HISCORE if the mode is WIN. Fixed 1, both the OVER and WIN states use the same update loop.Bug 2: you can walk through armour ninjas when they are not moving.Bug 1: best time screen appears after game over screen for some reason.Compressed by removing comments, debug features, and empty lines.(world 2) Final boss no longer cycles attacks faster.(world 2) All the levels are finished! or at least, they've been created.(world 2) (removed later) Final boss cycles attacks faster.There will be 22 levels in total, or 19 if you don't count the 2 boss rooms and the trophy room. (world 2) Added the second last level before the boss.(world 2) Added placeholders for the last 2 levels.(world 2) Added another level, the boss arena, and the last area with the (spoiler for the ending) Golden Cat trophy.There is space for probably 4 more levels and the final boss arena in the second map.Stars no longer stick to semi-solid platforms at all.(world 2) Second world is about halfway complete (101%), might need to use a minifier when it's done.Fixed bomb droppers not dropping bombs after the switching weapons time slowdown.Made gem mimics (probably) easier to see when unstable.Armoured Ninjas no longer move unless you attack them.Enter your name to be permanently displayed as the best Ninja Cat player who ever lived!. Added a timer, displayed on the win screen when you finish the game.Adjusted the order of levels after getting the sword to let the player actually try it out without falling to their death shortly afterwards.Combined the boss's two sprite sets into one, using palette swapping to achieve the same look.Press up to view the version on the press to start screen. ![]() Fixed a few problems resulting from decimal timer values after time was slowed down.Added extra effects to the boss's appear animation.Time now slows down while switching weapons.Adjusted the background to be less bright.Fixed an issue where the sword would deal the knockback of the last star created.Fixed an issue where camera pan tiles could allow the camera to see out of bounds near the end of the level.Made stars brighter to see them more easily.Optimised star and dust object systems (93%).Removed some unused sfx and music so more that might be used can be added instead.It punches upwards, allowing the cat to double jump. (world 2) Added a third weapon: the Glove.Moved the title screen up a little bit.Made stars able to be thrown upwards through semi-solid platforms.(world 2) Started working on the 2nd world levels.There is now an 8 frame window where you can still jump after walking off a ledge.Debug mode makes the camera move vertically to see offscreen tiles.Fixed a problem where the cat could get stuck inside offscreen map data.Moved weapon display to under the lives bar.Now red ninjas will only jump if they reach an edge or a wall.Stars now fall if the tile they are on is removed.Added green targets which open green doors anywhere in the level.(world 2) Added new sprites for second boss encounter.(world 2) Final boss from previous version is now the mid-game boss.(removed later) Added toggle for music in pause menu.Removed a section of a level that you couldn't escape from.There are a LOT of changes in this update. 1.0 - Big update, items are in the order they were added.
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